By Suryakumar Balakrishnan Nair,Andreas Oehlke
About This Book
- Write your online game code as soon as and run it on a large number of systems utilizing LibGDX
- Learn in regards to the key gains of LibGDX that might ease and accelerate your improvement cycles
- An easy-to-follow, accomplished advisor to help you advance video games in LibGDX successfully
Who This ebook Is For
This e-book is geared toward indie and present online game builders in addition to those that are looking to start with online game improvement utilizing LibGDX. simple wisdom of Java programming and online game improvement is required.
What you are going to Learn
- Set up a cross-platform undertaking utilizing Gradle and try out the bottom code required for online game building
- Speed up your total productiveness with the lovely JVM Code scorching Swapping feature
- Use Scene2D to create and manage advanced menu structures
- Automate the construction of texture atlases utilizing TexturePacker
- Manage and play audio documents and upload lighting tricks in your video game to enhance its glance and feel
- Learn 2nd physics simulation utilizing Box2D
- Understand extra approximately 3D programming utilizing the hot LibGDX 3D API
- Use the LibGDX Bullet wrapper for 3D physics simulation
LibGDX is a multiplatform video game improvement framework, and is among the most well-liked frameworks for construction video games, supplying a complete set of improvement functions and contours to take advantage of and include into games.
This e-book begins through introducing you to LibGDX and the way to exploit its venture setup device to construct an software that could aid a number of systems, prior to steadily relocating directly to configuring your video game. Then, you'll discover ways to arrange assets, create a scene, actors, and a menu method. additionally, you will increase the visible visual appeal of your video game and deal with its transitions, besides tune and sound results. you are going to then circulation directly to hide the complicated programming concepts and create and deal with other kinds of animations.
Finally, you'll be brought to the fundamentals of 3D programming and the 3D physics engine. through the tip of this ebook, it is possible for you to to begin constructing your personal cross-platform video games utilizing the LibGDX framework.
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Additional resources for Learning LibGDX Game Development - Second Edition
Learning LibGDX Game Development - Second Edition by Suryakumar Balakrishnan Nair,Andreas Oehlke