By Andrew Gahan
Game artists may be capable of grasp the modeling, rendering, rigging, and texturing thoughts they want - with suggestion from Focal's most sensible and brightest authors. Artists can research 1000's of suggestions, methods and shortcuts in Max, Maya, Photoshop, ZBrush - all in the covers of 1 whole, inspiring reference.
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Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques by Andrew Gahan