By Justin Stenning
About This Book
- Learn and enforce the complicated rendering innovations in Direct3D 11.2 and produce your 3D photos undertaking to life
- Study the resource code and electronic resources with a small rendering framework and discover the gains of Direct3D 11.2
- A functional, example-driven, technical cookbook with a number of illustrations and instance pictures to aid exhibit the recommendations described
Who This booklet Is For
Direct3D Rendering Cookbook is for C# .NET builders who are looking to research the complex rendering suggestions made attainable with DirectX 11.2. it really is anticipated that the reader has not less than a cursory wisdom of pix programming, and even if a few wisdom of Direct3D 10+ is beneficial, it isn't beneficial. An knowing of vector and matrix algebra is required.
What you are going to Learn
- Set up a Direct3D software and practice real-time 3D rendering with C# and SharpDX
- Learn strategies for debugging your Direct3D application
- Render a 3D atmosphere with lighting fixtures, shapes, and materials
- Explore personality animation utilizing bones and vertex skinning
- Create extra floor element utilizing tessellation with displacement mapping and displacement decals
- Implement photo post-processing initiatives inside compute shaders
- Use real-time deferred rendering options to enforce superior shading for lights and shadows
- Learn to application the portraits pipeline with shaders utilizing HLSL carried out via Shader version 5
The most modern 3D pics playing cards carry us awesome visuals within the most modern video games, from Indie to AAA titles. this is often made attainable on Microsoft® systems together with computer, Xbox consoles, and cellular units because of Direct3D– an element of the DirectX API devoted to exposing 3D pictures to programmers. Microsoft DirectX is the images expertise powering all of latest preferred video games. the most recent model— DirectX 11—features tessellation for film-like geometric aspect, compute shaders for customized photos results, and more advantageous multithreading for higher usage. With it comes a few basic online game altering advancements to the best way we render 3D graphics.
Direct3D Rendering Cookbook offers particular .NET examples masking quite a lot of complex 3D rendering options to be had in Direct3D 11.2. With this booklet, you'll how one can use the recent visible Studio 2012 portraits content material pipeline, find out how to practice personality animation, the best way to use complicated tessellation concepts, tips to enforce displacement mapping, practice picture post-processing, and the way to take advantage of compute shaders for general-purpose computing on GPUs.
After protecting a couple of introductory subject matters approximately Direct3D 11.2 and dealing with the API utilizing C# and SharpDX, we speedy ramp as much as the implementation of quite a number complicated rendering thoughts, construction upon the initiatives we create and the talents we research in every one next bankruptcy. subject matters lined comprise utilizing the recent visible Studio 2012 pics content material pipeline and pics debugger, texture sampling, basic mapping, lighting fixtures and fabrics, loading meshes, personality animation (vertex skinning), tessellation, displacement mapping, utilizing compute shaders for post-process results, deferred rendering, and eventually bringing all of this to home windows shop Apps for workstation and cellular. After finishing the recipes inside Direct3D Rendering Cookbook, you've gotten an in-depth realizing of various complex Direct3D rendering topics.
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Extra resources for Direct3D Rendering Cookbook
Direct3D Rendering Cookbook by Justin Stenning