By Micheal Lanham
- Create your individual augmented truth video game from scratch and sign up for the digital truth gaming revolution
- Use the newest harmony five VR SDK to create pro-level AR video games like Pokemon Go
- Innovate and discover the most recent and such a lot promising development of AR gaming within the cellular gaming industry
The heyday of location-based augmented fact video games is upon us. they've been round for many years, however the free up of Pokemon cross used to be a gamechanger that catalyzed the industry and ended in an immense surge well known. now's the time for amateur and skilled builders alike to show their reliable rules into augmented truth (AR) cellular video games and meet this demand!
If you're willing to advance digital fact video games with the most recent solidarity five toolkit, then this is often the publication for you. The style of location-based AR video games introduces a brand new platform and technical demanding situations, yet this e-book may also help simplify these demanding situations and exhibit tips on how to maximize your video game audience.
This publication will take you on a trip via construction a location-based AR video game that addresses the center technical ideas: GIS basics, cellular equipment GPS, mapping, map textures in solidarity, cellular gadget digital camera, digicam textures in harmony, getting access to location-based companies, and different priceless harmony suggestions. The technical fabric additionally discusses what's worthy for extra improvement to create a multiplayer model of the sport. on the finish, you can be awarded with troubleshooting options should you get into hassle and want a bit help.
What you'll learn
- Build a location-based augmented fact online game referred to as Foodie Go
- Animate a player's avatar on a map
- Use the cellular device's digital camera as a online game background
- Implement database endurance with SQLLite4Unity3D to hold stock goods throughout video game sessions
- Create simple UI components for the sport, stock, menu, and settings
- Perform place and content material searches opposed to the Google areas API
- Enhance the game's temper via including visible shader effects
- Extend the sport via including multiplayer networking and different enhancements
About the Author
Micheal Lanham is a recommendations architect with petroWEB and at the moment is living in Calgary, Alberta in Canada. In his present position he develops built-in GIS functions with complex spatial seek features. He has labored as a qualified and beginner online game developer construction laptop and cellular video games for over 15 years. In 2007, Micheal used to be brought to harmony 3D and has been an avid fan and developer ever since.
Table of Contents
- Getting Started
- Mapping the Player's Location
- Making the Avatar
- Spawning the Catch
- Catching the Prey in AR
- Storing the Catch
- Creating the AR World
- Interacting with an AR World
- Finishing the Game
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Extra resources for Augmented Reality Game Development
Augmented Reality Game Development by Micheal Lanham